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It has come to our attention that there are mistakes in the book.... this can happen to anyone, and yes, it happened to us too.

So if you find any mistakes in the book and you're not sure what is supposed to be there, check here first! If you don't see it here, email us!

Pg 26, Character Creation step 5. "Fighter type" should be "Warrior type" and should get x2.5 Dex for starting Base Hit%.

Pg38, Nydarr. It's only mentioned once, on page 183, but Diminutive and Tiny creatures cannot raise their strength beyond 1 and a Tiny Creature's Carrying Capacity is Str x 1 in Pounds.

Pg 47 and 140, Active skills in combat - Active skills require a player to use an action, but defensive active skills do not require the player to expend an action.

Pg 49-50, skill "Find that chink" - Should give a character 1/10th the skill as a bonus to damage only when fighting against an opponent who is wearing armour.

Pg 51, "Defensive Martial Arts" - The relavent primary stat should be Dex and Per.

Pg 66, "Offensive Martial Arts" - Should give a character 1/10th the skill % to damage.

Pg 84, Supernatural Ability "Farsight" - Should be +5 to Per/level of the ability.

Pg 147, Critical Hits in Combat - Critical rolls in combat should bypass any armour not provided by a helmet (due to the special AC nature of helmets).

Pg 147, "Perfect Success" - Character should deal triple his maximum damage when he scores a Perfect Success in combat.

Pg 157-158, "Shields and Helmets" - Shields should only provide 1/2 their total AC bonus (not including skills) and Helmets should provide only 1/4 their AC bonus, not including skills, except when providing protection from critical hits. Note: Skill bonuses applied to helmets do not gain the x4 multiplier vs. critical hits.

Pg 157-158, "Shields and Helmets" - failed to include the shield equivalency list. Armour Styles Equivalent Shield Type Leather Buckler Chain Centre-boss Banded Round Scale Heater Half-Plate Kite Full Plate Tower (The Roman shields would basically be a version of this, made of wood)

Pg 161, The cost of Arrows, Crossbow Bolts, etc. is for a set of 60. When Crafting these items the player nets 20 of the desired projectile per successful check.

Pg 162, The damage listed for Large weapons should be 2d10.

Pg 183, Minimum weight for Tiny and Diminutive size categories - Minumum weight for Tiny creatures is (Str x 1) + (Con/4) and their weight is in ounces. For diminutive creatures weight is (Str/2) + (Con/10) and their weight is also in ounces.

Pg 183, Carrying Capacity for Diminutive size categories - Str/10 should be Str/16 . . . Diminutive Creatures cannot lift more than one ounce of weight.

Pg 257, "Bones of Lesser Demons" - The example for weapons made of the bones of lesser demons should read, "So, if the weapon had 12 Supernatural Con, it would bypass 6 Supernatural/Magical AC."

Pg 258, "Bones of Greater Demons" - The example for weapons made of the bones of lesser demons should read, "So if the weapon had 12 Supernatural Con, it would bypass 12 Supernatural/Magical Ac."